Project Falco

So I've started working on a game in my spare time finally. I've been using a personal game idea as a learning project to teach myself some scripting and other aspects of game development, besides the 3D asset side of things which I am already familiar with.

I'm using the Unity3D engine, as it seems to be a fairly easy one to cut my teeth on. While I am working on it as often as I can, my progress is slow going with a full time job sucking up most of my time during the week. This is something I'm very excited to do though, so I hope to keep this blog up to date with what I've learned.

A fighter to be used as an enemy model created in Max, detailed in Zbrush, and testured in Mudbox and Photoshop. Screenshot from the Unity Editor.

A fighter to be used as an enemy model created in Max, detailed in Zbrush, and testured in Mudbox and Photoshop. Screenshot from the Unity Editor.